This book is about the future of entrepreneurship and innovation education in gamified business and social environments. Entrepreneurship education promotes an entrepreneurial mindset and stimulates skills development beyond business. Everyone in the...
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This book is about the future of entrepreneurship and innovation education in gamified business and social environments. Entrepreneurship education promotes an entrepreneurial mindset and stimulates skills development beyond business. Everyone in the education space is eager to test and apply fresh approaches that can motivate educators, students, and professionals to drive entrepreneurship forward. This publication argues that game approaches respond to critical, societal, pedagogical, and business changes by providing active learning dynamics and narratives that engage and trigger future entrepreneurs. The main reason for writing this book is to provide entrepreneurs, educators, and trainers with actionable tools and guidelines to apply game approaches in entrepreneurship and innovation processes.
The present toolkit is one of the outputs of the project “Design and Game Approaches for Entrepreneurship” under a Grant by the Fundação para a Ciência e Tecnologia (FCT) No. UIDB/DES/00
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