Chapter 7 Evolutionary Game Theory From the book Networks, Crowds, and Markets: Reasoning about a Highly Connected World. By David Easley and Jon Kleinberg. Cambridge University Press, 2010. Complete preprint on-line at...
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Chapter 7 Evolutionary Game Theory From the book Networks, Crowds, and Markets: Reasoning about a Highly Connected World. By David Easley and Jon Kleinberg. Cambridge University Press, 2010. Complete preprint on-line at http://www.cs.cornell.edu/home/kleinber/networks-book/ In Chapter 6, we developed the basic ideas of game theory, in which individual players make decisions, and the payoff to each player depends on the decisions made by all. As we saw there, a key question in game theory is to reason about the behavior we should expect to see when players take part in a given game. The discussion in Chapter 6 was based on considering how players simultaneously reason about what the other players may do. In this chapter, on the other hand, we explore the notion of evolutionary game theory, which shows that the basic ideas of game theory can be applied even to situations in which no individual is overtly reasoning, or even making explicit decisions. Rather, game-theoretic analysis will be
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