The purpose of this study was to investigate the influence of a game called Wild Web Woods (WWW) designed by the European Council for safe Internet use on secondary school students’ safe Internet use. In line with this purpose, for the purpose of...
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The purpose of this study was to investigate the influence of a game called Wild Web Woods (WWW) designed by the European Council for safe Internet use on secondary school students’ safe Internet use. In line with this purpose, for the purpose of determining the students’ awareness of safe Internet use, a total of 504 students from different regions in Turkey were reached. In the study, a 25-item questionnaire developed by the researchers was applied to the students. The results of the data analysis revealed that the students generally had sufficient levels of awareness of safe Internet use. In the study, 28 5th and 6th grade students attending a secondary school in the city of Balıkesir took part in the application phase of the WWW game. These students were introduced to the WWW game and asked to play the game. Following this, scenario-based application questions prepared by the researchers were directed to the students. In order to provide data triangulation and to determine the stud
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