Ar Arrow-Arrows, Bolts
Ax Axes-Axes
B Bow-Bows, Crossbows
C Club-Clubs, Maces
D Dagger-Daggers
Fi Firearms-Pistols, Rifles & Ammunition from C&T
Fl Flail-Flails, Whips, Chain/Rope, Nets
H Hammer-Hammers, Picks
P Polearm-Polearms
Si Sickle-Sickles
SD...
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Ar Arrow-Arrows, Bolts
Ax Axes-Axes
B Bow-Bows, Crossbows
C Club-Clubs, Maces
D Dagger-Daggers
Fi Firearms-Pistols, Rifles & Ammunition from C&T
Fl Flail-Flails, Whips, Chain/Rope, Nets
H Hammer-Hammers, Picks
P Polearm-Polearms
Si Sickle-Sickles
SD Sling/Dart-Darts, Slings, Blowguns
Sp Spears-Spears, Javelins, Lances
St Staff-Staffs
Sw Sword-Swords
T Thrown-Throwing Stars, Caltrops & some the more interesting items on this list.
U Unarmed-Unarmed, Worn or attached weapons.
Z Not quite sure
S/M/E Simple/Melee/Exotic
M/R/B Melee/Ranged/Both (& Ammo)
Size Tiny/Small/Medium/Large/Huge
Name
$$ A lot of this I had to make up on the fly.
In the 3E PHB almost everything is at least 1gp,
so I tried to keep it along those lines for pricing.
DamageFor this I basically took an average of the S-M & L maximum base damage & rounded down to the ne
Although some weapons mimic PHB weapons.
CRIT I took into account Knockdown dice (if C&T), comparable weapons & the individual weapons themselv
Range
Less